![]() The secret room is to the north-east from Room 4, requires Perception DC 26 check to notice.All enemies on this floor have the Fiery Creature buff: Fiery creatures have an increased resistance against fire damage and spells with fire descriptor, deal additional fire damage (4d6) with their weapons, and can apply fatigued or exhausted conditions on the targets of their attacks.Weretiger (Inquisitor 8, Corrupted Creature 2).5d6 Bludgeoning damage, 2d6 Piercing damage, Reflex DC 21, +22xp on disarm.Spiked Pit Trap, (hidden DC 18), (disarm DC 18).3d6 Magic damage, Will/ Fortitude DC 24, +36xp on disarm.Phantasmal Killer Trap, (hidden DC 20), (disarm DC 20).Eagle's Splendor for 30min (or random buff?), +33xp.Second Secret Room is in far east corridor, requires Perception DC 25 check to notice.The secret room is to the west of shrine room, requires Perception DC 25 check to notice.All enemies on this floor have the Acidic Creature buff: Acidic creatures have an increased resistance against acid damage and spells with acid descriptor, deal additional acid damage (4d6) with their weapons, and can inflict sickened or nauseated conditions on the targets of their attacks.Bestow Grace of the Champion for 5min (or random buff?), +33xp.3d6 Bludgeoning damage, Reflex DC 20, +18xp on disarm.Create Pit Trap, (hidden DC 17), (disarm DC 17).Scorching Ray (All) Trap, (hidden DC 17), (disarm DC 17).Requires Perception DC 25 check to notice. The secret room is right to the south-east from the entrance.All enemies on this floor have the Diseased Creature buff: Diseased creatures are immune to diseases, and can inflict various diseases on the enemies on the targets of their attacks.Timeworn Thassilonian Rune from the Tenebrous DepthsĮncounters and Loot Floor I Tenebrous Depths I.Timeworn Pinch of Cyclops Frankincense from the Tenebrous Depths.Timeworn Empty Lockpick Case from the Tenebrous Depths. ![]()
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